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PRESIDENT
Matt Ployhar
Senior Graphic Planner, Software Solutions Group
Intel Corp
Matt Ployhar has been in the Tech industry for fifteen years, fourteen of these dedicated to the Graphics and Gaming Industry. He currently one of the strategic planners in the Intel Software and Solutions Group responsible for providing guidance in the Graphics, and Gaming industries respectively since early 2008.
Prior to working for Intel Matt worked for Microsoft for nearly 13 years. His first exposure to the Gaming industry was a four year stint in the SideWinder Gaming Devices group as a Technical Evangelist for Force Feedback. In 2000 Matt transitioned to Microsoft Game Studios where he became a Lead Program Manager in their Test and Tools team. Matt was responsible for running several programs, managing the Beta Team, and IHV Account management. Matt was later pulled over to the Windows Division’s DirectX team in 2004 to assist with DirectX 10. His final two years at Microsoft were spent on the Windows 7 planning team doing graphics planning and Partner management. Matt also currently chairs the PC Gaming Alliance Research Committee.
An avid and extreme PC Gamer, Matt has been a very vocal and outspoken proponent in favor of PC Gaming from day one. In his spare time he tends to play MMORPGs, 1st person Shooters, and RTS style games.
Matt has various levels of contributions to several 1st & 3rd Party PC games of which a small list can be found here: Moby Games: http://www.mobygames.com/developer/sheet/view/developerId,86864/
Matt’s Intel Software Network blog can also be followed here: http://software.intel.com/en-us/profile/408557/
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TREASURER
Ritche Corpus
Division Manager - ISV Gaming Program
AMD
Ritche Corpus has been involved in the game industry for the past 15 years holding various management positions at hardware companies such as AMD, Logitech, Aureal, and Diamond Multimedia. Ritche's experience in evangelizing PC hardware includes CPU, GPU, Sound, and peripherals. He has successfully managed worldwide teams that evangelized and developed technologies in both Console and PC gaming.
He is currently the Division Manager for Developer Relations at AMD and manages a worldwide team responsible for working closely with game developers and publishers to insure support of AMD's CPU and Graphics features and technology.
Prior to joining AMD, Ritche spent the 6 years as the head of worldwide developer relations at Logitech where he was able to help transition Logitech's PC only business to console. He developed a strong middleware program that allowed quick adoption of Logitech products for the Sony Playstation 2, Nintendo GameCube, and PC. This middleware strategy allowed developers to leverage the work on one platform across all the others with very little effort. This helped secure Logitech as the premier and sometimes exclusive provider of quality force feedback steering wheels, USB cameras, and USB headsets for the console. He also spearheaded the adoption and support of the LCD screen on the G15 Gaming Keyboard for the PC.
Ritche is truly a gamer that enjoys all genres from casual to hardcore FPS games. He enjoys working in the PCGA to help to promote and drive the importance of PC Gaming. When he's not busy playing games at home, he enjoys playing basketball, softball, and spending time with his family outdoors.
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SECRETARY
Christian Svensson
VP, Strategic Planning and Business Development
Capcom
Christian Svensson is currently Corporate Officer and Vice-President of Strategic Planning & Business Development at Capcom Entertainment. He is responsible for all product planning, forecasting, budget allocation/tracking, market research, strategic initiatives and business development functions at Capcom. He also participates on the board of directors of the PC Gaming Alliance and the Academy of Interactive Arts and Sciences. In the past he has been Vice-President of Entertainment Publishing at Midway Games, CEO of Xion Solutions, Inc., CEO of MCV USA, Inc. and Editor-in-Chief of Next Generation Online. He is a graduate of Bucknell University.
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BOARD MEMBER
Mark Rein
Vice President
Epic
Mark Rein is the vice president and co-founder of Epic Games, one of the world's leading game developers and game technology providers. Epic is responsible for the award-winning Unreal series and Gears of War, the 2006 Game of the Year. Epic's Unreal Engine 3 has won Game Developer magazine's Front Line Award for Best Engine three consecutive years, and engine licensees include BioWare, Square Enix, Take-Two, Microsoft Game Studios, Namco, Activision, NCsoft, Sony Computer Entertainment, Electronic Arts and Ubisoft. For the past 16 years, Mark has spearheaded Epic's licensing and publishing deals, business development, public relations, academic relations, marketing and business operations. A self-described computer geek, Mark has been involved with personal computers since his teenage years when he helped his father build an Altair 8800 back in 1975 and taught himself how to program. In 2005, CNN Money's Chris Morris listed Mark as one of "the five most powerful people in the game industry today" and GameDaily BIZ ranked Mark third in their top five list of "Game Industry Persons of the Year." Mark was also honored in Develop magazine's 2008 "Game Changers," a list of 25 gaming industry luminaries who are "reshaping the games development business as we know it."
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BOARD MEMBER
Min-Liang Tan
CEO and Co-Founder
Razer
Min-Liang Tan is the CEO and Co-Founder of Razer, the world’s leading brand in gaming hardware. Born in Singapore, he now lives in California where he oversees Razer’s global operations that span offices in the USA, Germany, Singapore, China and Korea. Min is responsible for the long term goals, objectives and strategies for Razer and he also serves as the head of Razer’s multi-award winning design group that is known for its iconic designs worldwide. Min is also known as one of the leading user experience designers worldwide and his work has built a cult following over the years. He has also been credited with being one of the pioneers of eSports where he was one of the first prime movers of establishing computer gaming as a competitive sport.
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