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| Board and Officers |
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BOARD MEMBER
Edward Suski
Research and Development Engineer
Acer
Mr. Suski is currently a Principal System Architect at Acer where he is responsible for developing advanced gaming platforms. Mr. Suski is a twenty plus year veteran of the computer industry having begun his professional career in 1988 at AST Research where he helped develop desktop and notebook computers.
Before joining Gateway/Acer, Mr. Suski was the Director of Engineering at Lantronix in charge of application development and the lead technical manager on an ultra secure server development at SafeNet Inc. for Microsoft Corp. Mr. Suski also worked at PacketVideo as the Senior Director of World Wide Technical Marketing. PacketVideo specialized in delivering multimedia over cellular and WiFi networks using advanced MPEG-4 codec's.
Mr. Suski earned his Bachelors of Science Degree in Electrical Engineering at CSUF and has been granted ten US patents on a variety of inventions.
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BOARD MEMBER
Ed Clune
Senior Manager, Central Technology
Activision Publishing
Ed Clune entered the games industry in 1996 starting as a scripter at Activision on the title Zork Nemesis. Since then has been involved in support of many titles for OEM release, localization, including the first wave of DVD releases. He currently manages installers, copy protection and release standards for PC titles as well as reviewing technologies and technology proposals for use with Activision titles.
Prior to work at Activision he worked as a programmer for a startup in Silicon Valley named Interactive Network and later spent time developing Optical Character Recognition software at Caere Corp.
Mr. Clune graduated with Bachelors and Masters degrees from Carnegie Mellon University with research interest in systolic arrays, robotic vision and fractals.
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BOARD MEMBER
Ritche Corpus
Division Manager - ISV Gaming Program
Treasurer, PC Gaming Alliance
AMD
Ritche Corpus has been involved in the game industry for the past 15 years holding various management positions at hardware companies such as AMD, Logitech, Aureal, and Diamond Multimedia. Ritche's experience in evangelizing PC hardware includes CPU, GPU, Sound, and peripherals. He has successfully managed worldwide teams that evangelized and developed technologies in both Console and PC gaming.
He is currently the Division Manager for Developer Relations at AMD and manages a worldwide team responsible for working closely with game developers and publishers to insure support of AMD's CPU and Graphics features and technology.
Prior to joining AMD, Ritche spent the 6 years as the head of worldwide developer relations at Logitech where he was able to help transition Logitech's PC only business to console. He developed a strong middleware program that allowed quick adoption of Logitech products for the Sony Playstation 2, Nintendo GameCube, and PC. This middleware strategy allowed developers to leverage the work on one platform across all the others with very little effort. This helped secure Logitech as the premier and sometimes exclusive provider of quality force feedback steering wheels, USB cameras, and USB headsets for the console. He also spearheaded the adoption and support of the LCD screen on the G15 Gaming Keyboard for the PC.
Ritche is truly a gamer that enjoys all genres from casual to hardcore FPS games. He enjoys working in the PCGA to help to promote and drive the importance of PC Gaming. When he's not busy playing games at home, he enjoys playing basketball, softball, and spending time with his family outdoors.
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BOARD MEMBER
Scott Richards
Senior Vice President
Antec, Inc.
As Senior Vice President, Richards spearheads Antec's worldwide strategy and market development. He directs the worldwide sales organization and oversees the company's global communications strategy. He's been with Antec for twelve years. Previously, Richards served as the national sales manager, computer media, for leading consumer electronics manufacturer JVC. Richards holds a B.A. in communication from the California State University of Long Beach.
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BOARD MEMBER
Rick Carini
Manager, Gaming Technology & Architecture
Chairman, PC Gaming Alliance
Dell Corp
Rick is currently the DELL CTO lead responsible for discovering, investigating and developing new technology that will help improve the Gaming customer experience. He has been at DELL for 10 years and was responsible for managing all of DELL's World Wide Graphics Engineering organization.
Before joining DELL, Rick was with IBM in New York and later relocated to Austin Texas. His entire IBM career was in Product Development and he held many different jobs during this time as a designer and manager. Rick was responsible for Architecture, ASIC and Board design/development, simulation, and multiple managerial roles over a 19 year career for Big Blue. Products included Mainframe peripherals, PC XT and AT products, and later, all workstation Graphics products and systems.
Rick has been addicted to gaming since Mattel's Intellivision hit the console scene, and then conned his wife that the first Nintendo system was really a good game for his 2 year old son to play with. Rick spent plenty of sleepless nights during those years.
He really enjoys participating in the PCGA, and looks forward to accomplishing the PCGA goal to improve the PC Gaming customer experience.
Rick earned a Bachelors of Science Degree in Electrical Engineering at New York Institute of Technology.
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BOARD MEMBER
Mark Rein
Vice President
Epic
Mark Rein is the vice president and co-founder of Epic Games, one of the world's leading game developers and game technology providers. Epic is responsible for the award-winning Unreal series and Gears of War, the 2006 Game of the Year. Epic's Unreal Engine 3 has won Game Developer magazine's Front Line Award for Best Engine three consecutive years, and engine licensees include BioWare, Square Enix, Take-Two, Microsoft Game Studios, Namco, Activision, NCsoft, Sony Computer Entertainment, Electronic Arts and Ubisoft. For the past 16 years, Mark has spearheaded Epic's licensing and publishing deals, business development, public relations, academic relations, marketing and business operations. A self-described computer geek, Mark has been involved with personal computers since his teenage years when he helped his father build an Altair 8800 back in 1975 and taught himself how to program. In 2005, CNN Money's Chris Morris listed Mark as one of "the five most powerful people in the game industry today" and GameDaily BIZ ranked Mark third in their top five list of "Game Industry Persons of the Year." Mark was also honored in Develop magazine's 2008 "Game Changers," a list of 25 gaming industry luminaries who are "reshaping the games development business as we know it."
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BOARD MEMBER
Randy Stude
Director, Gaming Program Office
President, PC Gaming Alliance
Intel Corp
Randy Stude has worked for Intel for 12 years and has spent most of his time working with gaming software vendors to optimize for Intel's Core 2 Duo, Core 2 Extreme and Core 2 Quad processors. Randy is responsible for managing the World Wide Gaming Product, Platform and Marketing Strategies for Intel Corporation.
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BOARD MEMBER
Kevin Unangst
Director of Global Marketing, Games for Windows
Secretary, PC Gaming Alliance
Microsoft
As Global Director of Games for Windows at Microsoft Corp., Kevin Unangst is responsible for driving Microsoft's Games for Windows initiative and fostering the development of Microsoft Windows as a gaming platform. Unangst's team evaluates and anticipates Windows gaming market trends and drives partnerships with game publishers, retailers, computer manufacturers and hardware developers to ensure that the Windows platform delivers compelling experiences for gamers and serves as a viable and profitable game-development platform. His responsibilities also include global marketing of the gaming technologies in Microsoft's flagship operating system, Windows Vista™.
Before joining the Entertainment and Devices Division, Unangst was the director for Microsoft's Windows Digital Media Division; his group was responsible for product planning and marketing for Windows Media, Microsoft's family of multimedia technologies. He also held various positions in the Microsoft Internet Explorer team from its inception in 1995. Unangst began his 17-year tenure at Microsoft as a systems engineer, designing product solutions and speaking at industry events to thousands of customers and partners, including some of Microsoft's largest corporate accounts. Before joining Microsoft, he was a manager and technology specialist for Babbage's Inc., a pioneer retailer in personal computer software and video games.
A technology lover and gamer at heart, Unangst's first computer was a Timex Sinclair ZX-81, and he has owned nearly two dozen gaming consoles, beginning with the Atari 2600. In his spare time, he collects and restores classic pinball and arcade games.
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BOARD MEMBER
Roy Taylor
CTO
NVidia
Roy Taylor joined NVIDIA in February 2000 as Vice President of Sales for Europe, Middle East, Africa and India (EMEAI). In 2005 Mr. Taylor relocated to California to work out of NVIDIA's head quarters in Santa Clara. In his current role Roy is Vice President of Content Relations responsible for the development and support of third party PC software as well as NVIDIA support tools and publication. Prior to joining NVIDIA, Mr. Taylor spent over eight years running his own business as a manufacturers representative for amongst others IBM Microelectronics and NEC Semiconductors. Prior to this, he held various management positions at electronics and component companies. Mr. Taylor holds a Diploma in Business Studies from Mid Kent College of High Education in Maidstone, Kent, United Kingdom.
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