Feature Spotlights

  • Power Explorer - analyze your game graphics rendering code to optimize it for tablets/ultrabooks

    Power Explorer - analyze your game graphics rendering code to optimize it for tablets/ultrabooks

    November 21st, 2013

    This article and sample code by Leigh Davies (Intel) shows how to analyze your game graphics rendering code for bottlenecks in the pipeline and then suggests optimizations that will allow it to run better on tablet and mobile devices.

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  • Steam OS

    Steam OS

    October 29th, 2013

    SteamOS: How Valve Could Potentially Take Another Huge Chunk of the Gaming Market. If you haven’t been keeping up with the latest news from the gaming industry, a couple of weeks ago, Valve made a series of three announcements that have caused quite a stir among the gaming community. The first announcement was that Valve will soon launch SteamOS. Basically, SteamOS is going to be a Linux-based operating system that is tailored to bring PC gaming to your TV and living room. The second announcement was that Valve will accommodate their SteamOS by partnering up with hardware manufacturers to produce their own Steam-based hardware, which some people are calling Steam Boxes, or Steam Machines.

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  • Battlefield 4 + GameBlocks

    Battlefield 4 + GameBlocks

    October 29th, 2013

    Battlefield 4 Teams Up With GameBlocks and their Anti-Cheat Engine, FairFight, to Crack Down on Cheaters. As the age old adage goes, cheaters never prosper. However, in the gaming world, “cheating” has been somewhat of a tradition. In a lot of games, it’s not uncommon to find developers hiding small “cheats” within their games for their audience’s amusement.

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  • Conservative Morphological Anti-Aliasing (CMAA)

    Conservative Morphological Anti-Aliasing (CMAA)

    October 15th, 2013

    This sample presents a new, image-based, post-processing antialiasing technique referred to as Conservative Morphological Anti-Aliasing and can be downloaded here. The technique was originally developed by Filip Strugar at Intel for use in GRID2 by Codemasters®, to offer a high performance alternative to traditional multi sample anti-aliasing (MSAA) while addressing artistic concerns with existing post-processing antialiasing techniques. The sample allows CMAA to be compared with several popular post processing techniques together with hardware MSAA in a real time rendered scene as well as to an existing image. The scene is rendered using a simple HDR technique and includes basic animation to allow the user to compare how the different techniques cope with temporal artifacts in addition to static portions of the image.

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  • AMD on Gaming

    AMD on Gaming

    September 5th, 2013

    We chat with AMD’s Nick Thibieroz, Ritchie Corpus, and Robert Hallock

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  • Intel Speaks on Next Gen PC Gaming

    Intel Speaks on Next Gen PC Gaming

    May 22nd, 2013

    We caught up with Matt Ployhar from Intel, current president of the PC Gaming Alliance, to ask a few questions.

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  • New Adventures for Old Heroes

    New Adventures for Old Heroes

    March 18th, 2013

    New Adventures for Old Heroes

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  • PyxelArts: Reaching the maze’s end

    PyxelArts: Reaching the maze’s end

    February 11th, 2013

    PyxelArts: Reaching the maze's end?

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  • Review: Unreal engine  4

    Review: Unreal engine 4

    August 31st, 2012

    Unreal Engine 4 (UE4) by Epic Games

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  • The Crowdfunding Bible

    The Crowdfunding Bible

    June 19th, 2012

    Hailed as “a must-read” for every startup or entrepreneur


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  • PCGA Interview
  • Alienware X51

    Alienware X51

    January 25th, 2012

    As a gamer, it’s been a dream come true to lead Alienware’s product team for the majority of Alienware’s 16 years…

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  • Stay Connected

    PCGA leaders and members are in the trenches working towards ensuring that we better the PC Gaming Experience.

    Spotlight Archive